LONDON - The global provider of business accounts and trading services for the digital asset economy, BCB Group, has created a “cyber tourism destination” in the metaverse. Here, users can visit some of the world’s most popular tourist attractions in one place.
The virtual city contains some of the globe's most famous landmarks, including Niagara Falls, Chichén Itzá, the Great Wall of China, Big Ben, the Eiffel Tower, Christ the Redeemer, the Colosseum, the Statue of Liberty and the Great Pyramids of Giza. In this metaverse, avatars would be able to roam free and explore some of the planet's most historic temples, buildings, sculptures and skyscrapers up close.
Data analysts at BCB Group have revealed that, should this virtual destination be built, it would be valued at £2.8 trillion as the land would cost approximately 1.2 million ETH to build. The most expensive tourist attraction to build would be the Pyramids of Giza, valued at 17,367 ETH, followed by the Great Wall of China at 13,224 ETH and Christ The Redeemer at 6,028 ETH. The lowest valued landmark is Chichén Itzá, costing 223 ETH.
Tourist Attractions Ranked from Highest to Lowest in ETH in the Metaverse:
- Pyramids of Giza - 17,367 ETH per cubic metre of land
- Great Wall of China - 13,224 ETH per cubic metre of land
- Christ the Redeemer - 6,028 ETH per cubic metre of land
- Eiffel Tower - 5,056 ETH per cubic metre of land
- Big Ben - 4,990 ETH per cubic metre of land
- Niagara Falls - 3,438 ETH per cubic metre of land
- Colosseum - 3,021 ETH per cubic metre of land
- Taj Mahal - 1,607 ETH per cubic metre of land
- Statue of Liberty - 1,480 ETH per cubic metre of land
- Chichén Itzá - 223 ETH per cubic metre of land
Those visiting the virtual city would save thousands of pounds as they would only need to pay a micro-transaction fee of £2 ($2.44), which would cover gas fees and grant them access to unlimited tourist attractions, public transport and other city life in this metaverse. Along with saving cash on ticket fees, tourists would also be able to reduce their carbon footprint by visiting all these destinations in one place without having to hop on multiple long-distance flights.
According to research by BCB Group, it would take 5 Days, 18 Hours, and 44 Minutes to visit all of these sites, costing up to £7,426.14 ($9071.97) in air travel, bus and taxi fees. Tourists could also expect to pay an average day ticket price of up to £93.38 to see all these attractions; however, these prices would be subject to change due to seasonality.
BCB Group predicted that this metaverse could expect over 70M (70,180,000) visitors per year as the real-life counterparts of each of these tourist attractions receive, on average, 2,000,000M to 14,700,000M visitors per year. The owner of this virtual city would expect to make roughly £385,000 a day based on a metaverse microtransaction £2 entry fee.
Tourist Attractions Ranked by Visitors Per Year:
- Pyramids of Giza - 14,700,000
- Niagara Falls - 13,000,000
- Great Wall of China - 10,000,000
- Taj Mahal - 8,000,000
- Eiffel Tower - 7,000,000
- Colosseum - 6,000,000
- Statue of Liberty - 4,500,000
- Big Ben - 2,980,000
- Chichén Itzá- 2,000,000#
- Christ the Redeemer - 2,000,000
Metaverse Expert at BCB Group, Kamran Choudhary commented: “This VR City embodies a key yet underappreciated aspect of the Metaverse - that it’s ripe for building. Teams who are focused on building for the future as opposed to sensationalising in the present are acutely aware of the potential of these new technologies. With the current “building blocks” of these ecosystems being priced in a way that reflects current demand, building sooner rather than later could prove to be a smart economic choice for many. For instance, this cyber tourist destination could be purchased by others who see its potential. This land may then be repurposed for business activities within VR city with the hopes of turning it into an income generating asset.”
“Moreover, metaverses are initiating a new era of information exchange, one that is more compact. As an example, Seoul, South Korea’s largest metropolis, is in the process of transitioning into a “smart city” via metaverse technology. The aim here is to overcome traditional barriers to interaction such as time and space. This will allow the public to experience alternative travel experiences and services that may have been unavailable through traditional means. By engaging in such an endeavour, the government hopes to further expand what is already one of the world’s most connected cities and hit their Net Zero goals and reduce carbon emissions.”